Jun 08

Carmarace Stage 1: The Board Game

 

Hitchhike your way to victory!

This game has:

  • Quick & Easy Gameplay.
  • Great player interaction.
  • Dark humour artwork by Squish Image.
  • Will teach some math to teen players. (Remove “Mature” cards)
  • Huge map to explore and race through.
  • Room for house rules, variants, and expansions!

In Carmarace, everyone on your block just won the chance to pick up a limited edition collectable at the convention being held on the other side of the continent. There is only one of these collectables up for grabs and the first person there gets it! The problem? None of you have a car…As players hit the streets, sky, and tracks, they will hop into different vehicles with different “Karma” values. Here are some example vehicles:

               OVER 35 VEHICLES!

You might get really lucky and have a nice open road in front of you… or you might get a giant boulder, which can slow you down. In this race, what goes around comes around. You’ll run into speeding tickets, road blocks, jet fighters, trains, cars, planes, old ladies, and MORE!

In Carmarace, you’ll need to strategize which cards to hold, and which to discard. Do you want to advance further into the race? Or deal out some bad Karma to the others in front? Which path should you take? Will you risk the high road and take a plane? Bluff your way past the others? So many choices to choose from.

                         CARDS

In the box you’ll get 4 deck of cards.

  • 1 deck of Transportation cards which is what you’ll use to gain speed on the board.
  • 3 decks of Karma cards which are cards you can play on yourself or opponents . These will advance or slow down a player during his move.

                      THE BOARD

You’ll also get a board which will be about 22 inches by 33 inches and will contain the continent on which you are racing on. The board will be split into many different areas for you to enjoy and do some sight seeing.

     You’ll find this GPS on the Board:

What do the white arrows do?

When your pawn comes across an Arrow space, you must roll a die and follow the directions written on the board’s GPS. Rolling an odd or even number will determine which direction the driver will go. If you decide to stop your movement on a space with the arrow, or if you end your movement on this space (which means you are getting out of the vehicle) you may choose in which direction you want to go during your next Movement phase. If you are starting your turn on a white arrow, you decide in which direction to go.

PLAYER BOARDS

You’ll get six player boards with player turn summary on them.

Each character also have an optional Special Ability.

DICE AND WOODEN PAWNS:

You’ll get 4 dice (2 green for good karma and 2 red for bad karma). You’ll also get 6 wooden pawns (Meeples) of different Colours.

VARIANT RULES:

VARIANT (For the good guys): When you play a Positive Karma card or a card which helped an opponent, you may advance 2 spaces immediately.

VARIANT (For the hardcore gamers): Mix all the Karma cards into 1 deck. This way you only have 2 decks to draw from instead of 4.

VARIANT (For younger players): You can play CarmaRace without using the special abilities. Just use the Speed of the transportations and the + or – from the Karma Cards. This will make the game easier and will teach young players some simple math. You might want to remove the cards you find offensive or mature.

Expansions

Expansions will add extra Maps (Stages) and different transportations. More abilities and special board effects such as Tornados and Sand Storms will invade the racing grounds. Themed editions are in the works too! (Imagine hitchhiking trough a Steampunk planet)

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